What localization covers
A game is more than a string file. I adapt every text that shapes the player's experience, from the first tutorial pop-up to patch notes, keeping one consistent voice across all of it.
- UI, menus, system messages
- Dialogue, quests, narration, logs
- Items, skills, descriptions, tooltips
- Seasonal events and community content
- Store pages, release notes, announcements
- Marketing copy and game landing pages
